The Blessing In Disguise: Virtual Reality


Over and over the concept of virtual reality has been theorized and fantasized by the general public and here we are in the 21st century and it’s finally arrived at our doorsteps. Today we have several working models already circulating in the market such as the Oculus Rift produced by Facebook owner Mark Zuckerberg, the HTC Vive by the Valve Corporation and the popular Samsung VR gear compatible with most high end Samsung mobile phones. Although most VR gear is criticized for its isolating feature – allowing one to enter a fake world at the expense of leaving one completely and having absolutely no contact with anyone in the real world – there is a world of benefits to reap from trying this new tech merchandise.

Perhaps some of you have tried out the VR gear and perhaps you were able to see to see an ocean view or something like that but recently the industry itself has evolved way past that. Virtual reality has found applications in not just gaming as is largely popularized, but also in media, healthcare, social networking, therapy and even arts and crafts. The developers themselves have sought out to reap more positive results from the innovation and place themselves away from the skeptic norm of how it promotes isolation.

Virtual Reality has also made strides in healthcare by helping treat conditions such as arachnophobia and other mental ailments. It can be used to get over other smaller fears such as public speaking and has proved successful therein. It has also helped with pain management for different patients in numerous situations. As of today, several media corporations have already adopted the use of VR into their newscasts. This way not only the experience but also the quality of the newscast is enhanced as a 360 degree scope of the environment is created. It rouses interest as much as it does empathy when delivering to the audience.

In to counter the popular skepticism that virtual reality promotes splendid isolation and detachment from society, some of the developers have decided to make it more social, allowing it to interact with people in the real world and in real time. The concept, of course, is still in development. Even the arts and crafts people have something to gain out of this as it helps them create several 3D models of certain objects whilst still within their virtual experience. At this point we can say everyone has something to gain out of virtual reality and not just gamers. For most people this is just a toy but as we can see there is a scope of limitless possibilities in which virtual reality can possess a positive impact.
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